A legsweep. Diddy's worst matchup seems to be Mega Man at [-0.7]. So generally speaking, Strong matchups will be more accurate while Weak matchups will be less accurate. Due to this streak of successes, players would go on to say Mario was among the Top 5 characters in the game, which would coincidentally be reflected in him rising to 5th place on the second tier list, officially entering the highest tier. For a gallery of Mario's hitboxes, see here. Useful for spacing, but cannot hit opponents anywhere other than in front of Mario. Take this with a grain of salt, however, as this values all MUs equally. ... (from lowest up) Jigglypuff, Zelda, Dr. Mario, Robin, Shulk - seriously, Dr. Mario and Robin have no place down there. Peach was a bit strange. The meme lives on. I used some math to convert this matchup chart into a tier list as well, and I believe it's the "perfect solution" you're looking for. Mario's overall grab range is average. Due to the chart's age, it does not properly represent shifts and innovations in the metagame since it was made, so characters who have risen since previous iterations of the tier list , such as Pikachu and Yoshi may have weaker matchup spreads shown than what is currently accurate. Explanation: This match-up is more of one of the easier match-ups for Yoshi. Covers much more distance, including a sharper horizontal angle. Although his overall movement has been buffed in Smash 4, it's still fairly slow, and Yoshi easily outmatches Bowser. Thanks to his incredibly quick attack speed, Mario shines in close-quarters combat, as few other characters like Sheik and Meta Knight are a match for this speed. [+1.7] for Kirby, though there isn't a whole lot of data to back this one up. That is to say, he's definitely good but I don't think he's top 10 anymore. Using the Monthly Voted Tier list order, this one drops a percent off of the worth of your MU for every position the character drops down. Strong data is backed up by 7 or more opinions, and is represented in Extra Detail View by numbers that are bolded and underlined. Moves his head from left to right and holds his fist in front of his face. Matchup charts have always been a fascination for me because they're an accurate tell for exactly how good a character is in their respective game. And yeah, a lot of these charts for previous games are also ordered in a similar fashion, and it was super satisfying to gradually see the visual effect as I entered the information in. TFW your low tier main only has one -2 matchup :). These balanced stats do not give Mario the edge when it comes to overall movement, but they nevertheless make him adept at most situations where a key attribute is needed to gain the advantage, which when combined with his very qui… Mario has received some nerfs however. It originates from his "character chosen" animation in, While Mario’s artwork has him holding a fireball in his official artwork on the website, amiibo model, and trophy, his artwork on the. Can't really say much on Robin except a lot of players just have generally low opinions on him. Peach and Lucas have 28, and Shulk has 27. in Super Smash Bros. for Nintendo 3DS. Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. Scalding F.L.U.D.D. And what are those colors on the character portraits? For example, the matchup between Meta Knight and Peach favors Meta Knight. All of his smash attacks are excellent KO options, as they can reliably KO at high percentages without being endlag-heavy; his forward smash has the highest power of all of his smash attacks when sweetspotted, down smash is a semi-spike, making it useful for forcing opponents offstage, and up smash is very hard to punish due to its speed, power and the fact it grants intangibility on his head. Gust Cape pushes opponents away, especially at point-blank range, but it deals less damage and possesses more ending lag. Mario and Luigi both staring at each other. Mario has to be very careful offstage as well in spite of his viable edgeguarding game, as a single vent in his defenses can cause him to be unable to recover. This makes it harder for Mario to rack up damage although his more consistent combo game somewhat alleviates this. It is certainly not perfect, but again, this is only the first version. SSB4 marks the first time Mario is considered higher than a mid-tier. He has the tools to compete, they're just not very good tools. Mario is considered to be the most balanced character in Super Smash Bros. His stats are overall average to slightly subpar, with average weight, size, and falling speed, and below-average walking, dashing, and air speeds.He overall has a good combination of low power and high power attacks, giving him a pretty strong combo ability with many options, yet a variety of KO moves and options. [1] He was also one of the main subjects of the Developer's Direct for Super Smash Bros. later during E3 2013. All of his grounded moves are prime examples of his quick frame data: his neutral attack is his fastest move and an overall effective way to rack up damage, along with handy combo capabilities, while his up and down tilts are very effective combo starters that can help rack up plenty of damage, and the former easily chains into itself at low percentages, as well as being hard to escape. This cape has slightly more endlag, and the stalling effect for Mario in the air is virtually nonexistent. He was confirmed on June 11th, 2013 during the E3 2013 Nintendo Direct. On the other hand, Cape reverses opponents, with the induced disorientation often being enough to allow a free hit or efficiently gimp a recovery, which aids in edgeguarding opponents. Litany does an in-depth VOD review of a player's Super Smash Bros Ultimate gameplay.Learn to master Super Smash Bros. Mario's frame data while still solid is also worse with multiple moves having increased ending lag as well as some moves having shorter hitbox durations. Finally, his down throw is a notorious combo starter. [2] He was among the first wave of amiibo figurines for Smash 4. Makes fire explode from his palm and strikes a pose. The colors are the distinct tiers. Charles Martinet reprises his role as Dr. Mario's voice actor; however, he now uses Mario's voice clips recycled from Super Smash Bros. Brawl, some of which have been muted. It appears to be based on the second hit of the. As a result, Mario's decline in tournament results saw him drop to 9th place on the fourth and current tier list. It can also KO floaty characters above 180% without rage. Performs a side kick behind himself and then in front of himself while getting up. He looks like a solid mid tier now, leaning toward the bottom half. Mario's grabs are also faster; making it easier for him to start his powerful grab game. Excluding his forward smash, forward aerial and special moves, all of Mario's moves have fast startup and low ending and landing lag (the latter in the case of his aerial attacks). This makes it almost always imperative for Mario's opponent to tech all attacks at low percentages when needed, otherwise Mario can capitalize on the opportunity, and tack on unavoidable massive damage in the process. The cape emits a small gust of wind that pushes opponents back. As such, he cannot afford to get predictable, especially with the existence of stale-move negation. Not being affected by PK thunder / fire does seem troublesome though. The meta is beginning to stablize since the game is no longer receiving changes, and we even have an official SBR tier list that didn't become invalidated in three days. Zelda and Puff both have better spreads than that (I can't speak for other low-tiers, but those two I have the most experience with). Super Jump Punch travels in a controllable diagonal direction and grants moderate distance, making it good at recovery. Edit (2/21/17): Fixing some errors on Pink Fresh's chart actually makes Bayo the best character by score. His head is intangible while its hitboxes are active, giving it pseudo-disjointed range, and its hitboxes reach behind Mario pretty well, though they don't reach forward as well. Noticeably less startup and end lag. Can serve as an emergency KO move near the upper blast line at percentages past 140%. Damn, people still think Pikachu is super good for whatever reason. Be sure to edit both instances of the matchup (i.e. Ultimate matchup select for heroes, champions, and characters. Ganondorf and Jigglypuff have no good matchups, Overview (skip this if you wanna get to the good stuff), New comments cannot be posted and votes cannot be cast. A glitch from 1.0.7 shows when Mario performs his side taunt on Ω. Below is the current matchup chart for Super Smash Bros. Melee as of December 23rd, 2010. This list does not mean that a character has no chance of beating another character in any match, or that players cannot beat a certain character while using any certain character. -2 means the matchup is a solid disadvantage. 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