From the common longsword to the exotic dwarven urgrosh, weapons come in a wide variety of shapes and sizes. [Pathfinder 2e] Sell me on Pathfinder 2nd Edition. You want to do it with short swords or are other weapons possible too? G… For useful links, visit http://pf2.tools/, Press J to jump to the feed. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. Large weapons of mass destruction, such as ballistas, catapults, and rams. But would different weapons have a different result? (emphasis mine) An astute observer notices that there is no difference between a thrown melee weapon and an improvised weapon when it comes to the mechanical aspects. Thrown Weapons: The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). As for range my dm and his other gaming group have basically houseruled that it is 10 ft, it’s quite hard to throw weapons that aren’t specifically balanced for it. Seems like a mechanically sound combination, and easy enough to reflavor a little bit. The character in question was a Ranger/Cleric multiclass, so I'd like to stick with that general idea if possible. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. Distance weapon enhancement that increases the weapons range. If you hit, the target is entangled. A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. Issue There is no way to distinguish between throwing a melee weapon and using it in melee. 4. 1. Was the Weapon Finesse for when your enemies closed to melee range, or were you hoping it would work for the thrown weapons? When this trait appears on a melee weapon, it also includes the range increment. Red: Bad, useless options, or options which are extremely situational. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. In magic weapon change the Targets entry to remove the word "nonmagical" so you can still cast it on a +1 weapon to get the extra striking die. Orange: OK options, or useful options that only apply in rare circumstances 3. (If you've read L.E. An improvised thrown weapon has a range increment of 10 feet. 4. Far Shot reduces the penalty for each range increment that exceeds the normal range from -2 to -1. ... Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. 2. Blue: Fantastic options, often essential to the function of your character. 4. 1. Green: Good options. 1. The weapon becomes improvised because you are using it in a way it wasn’t meant to be used. Using only one arm: x0.5 Running Throw: If you have at least 10 feet to get a running start you get a bonus of +5 feet to the throwing distance for every 10 feet of your speed. the weapon’s range entry. Red: Bad, useless options, or options which are extremely situational. I think. And sadly, thrown weapons ARE still quite rare in this game. When this trait appears on a melee weapon, it also includes the range increment. Are there any feats/abilities to make this tactic more effective? You choose the damage type each time you make an attack. As melee has an inherent range of 5 feet to a degree. I will use the color coding scheme which has become common among Pathfinder build handbooks. These characters can act during a surprise round. i think the Returning rune works better for this, since you dont have to spend a feat. After the surprise round (if any), all combatants are ready to begin the first normal round of combat. Returning wasn't really part of the original concept; she had spare weapons so the thrown weapon was a one-off before engaging. Damage 1d6 (small), 1d8 (medium) Critical x2 Type piercing Range Increment 10 ft. (thrown) Category one-handed Proficiency martial Weapon Groups spears, thrown Special brace. Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. but your to hit might not be great as it goes. When this trait appears on a melee weapon, it also includes the range increment. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. weapon adds your Strength modifier to damage just like a. melee weapon does. Page 358: Polar ray left out what happened on a critical hit with your spell attack roll. (And Str to damage, but as far as I know, there's no way to change that.) Green: Good options. Blue: Fantastic options, often essential to the function of your character. Base Weapons Source Core Rulebook pg. Weapon Groups Thrown Description A net is used to entangle enemies. 8. You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds. That would be good but a little too much of a digression from the original concept for me. Range Increment 20 ft. (thrown) Category light Proficiency martial Weapon Groups light blades, thrown. Red: Bad, useless options, or options which are extremely situational. A net’s maximum range is 10 feet. You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. One of them that was a favourite had a habit of using a pair of shortswords in 2WF and tossing one of them at her opponents now and then. Drawing a weapon in Pathfinder right now is a move action, right? Orange: OK options, or useful options that only apply in rare circumstances 3. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). Press question mark to learn the rest of the keyboard shortcuts. Red: Bad, useless options, or options which are extremely situational. Posted by 1 year ago. I support a limited subset of Pathfinder's rules content. So the Telekinetic Projectile could work as the character is human. Archived. I will use the color coding scheme which has become common among Pathfinder build handbooks. 2. Throwing melee weapons in 2e. I will use the color coding scheme which has become common among Pathfinder build handbooks. 2. Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Distance Thrower reduces the penalty for throwing beyond weapon range by 2. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. The Shuriken is also the only Thrown weapon with the reload property, which appears to override the normal Action required to draw a weapon, allowing you to draw and throw a Shuriken as a single action. This makes the spell less restrictive and more versatile. Spears: Long-shafted weapons, typically ending in a point; some can also be thrown. When combat begins, all combatants roll initiative. I find it curious they haven't specified range increments for improvised weapons. 1. Also note that many colored items are also links to the Paizo SRD. A thrown. I've been messing about with P2e and trying to replicate some of my old AD&D 2nd and 3rd ed characters. weapon, it also includes the range increment in feet. ), How would this work in 2e? Improved Far Shot is 3rd party but seems to do exactly what you want. Thrown You can throw this weapon as a ranged attack. This means you get a -2 to your attack when throwing it and any range beyond ten will impose more penalties as normal. The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn. 3. Roll this after doubling the weapon’s damage. Seems like the best bet for now would be to 'throw' them via picking up Telekinetic Projectile somehow, like Adapted Cantrip if human. You could take dedication in.. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Combatan… This weapon can be thrown. ... she had spare weapons so the thrown weapon was a one-off before engaging. Orange: OK options, or useful options that only apply in rare circumstances 3. Cost 1 gp Weight 3 lbs. I will use the color coding scheme which has become common among Pathfinder build handbooks. A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. From a central metal ring, four tapering metal blades extend from this weapon like points on a compass rose. 4. 19A - 31. If all the characters are aware of their opponents, proceed with normal rounds. Class handbook for the Pathfinder 2e Monk. You won't need it in the latter case, since thrown weapons already use Dex to hit. A trident has three metal prongs at the end of a 4-foot-long shaft. Combat follows this sequence: 1. Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Too bad Hand of the Apprentice is a Universalist Wizard feat, 500ft throw distance plus return would be right up your alley. 1 Number of Proficiency Slots 2 The Basics 3 Player's Handbook 3.1 Weapon Proficiency 3.2 Weapon Specialization 4 Player's Option: Combat & Tactics 4.1 Weapon of Choice 4.2 Weapon Expertise 4.3 Weapon Mastery 4.4 High Weapon Mastery 4.5 Grand Weapon Mastery 4.6 Shield Proficiency 4.7 Armor Proficiency 4.8 Martial Arts 4.9 Style & Talents When a character is created, the player checks the … Blue: Fantastic options, often essential to the function of your character. That’s about it. All weapons deal hit point damage. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. Green: Good options. It would be great with swords as that was the original concept. Picking up random things a d tossing them about is a mainstay of fantasy stories! By gripping the crossbar that runs through the weapon’s open middle, a wielder can strike with it as a deadly melee weapon. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage. Oficina Principal Calle 81 No. Foundry VTT - Pathfinder 2e Project overview Project overview Details; Activity; Repository Repository Files Commits Branches Tags weapons with this trait use the range increment specified in. When this trait appears on a melee. Its a focus spell so could do it semi often. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9 on page 446, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices. I suppose shortsword and dagger isn't too bad; I just always liked the idea of three identical weapons so you didn't have to worry about different effects and stats. You wouldn't get rune specifics, but it is a Ranged Attack Roll and a Cantrip for infinite usage, so it would be scaling off of your DEX and WIS so a bit of tweaking, and maybe bartering with the DM for allowing you to return them as part of the spell, or allowing a Returning Rune to apply. See the surprisesection for more information. This damage is subtracted from the current hit points of any creature struck by the weapon. Thrown: You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. Close. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). You still use your Strength modifier when calculating damage. 2. Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8. A shortspear is about 3 feet in length, making it a suitable thrown weapon. Edit: you could also say that all melee weapons are considered range 5 feet, so it actually gets harder to throw every five feet. Scabbard of Many Blades (5000 gp) plus Quickdraw lets you sheathe one weapon and draw another, as a single swift action.. Blink Back Belt (5000 gp) automatically retrieves and sheathes your thrown weapons (but only thrown weapons).. Mixed Combat is another Path of War feat (also printed in Ultimate Psionics, and a class-feature of Bushi archetype), which lets you sheathe as a free action. Thread starter LoneWolf23; Start date Dec 6, 2020; ... (None for a bow, but I'm not going to pour over it to make sure I'm not missing something with thrown weapons): you'd still have to invest in the Archer archetype to get all that stuff. But with weapon qualities in PF2 maybe it's time to lean into the fact that different weapons can impart different abilities! Cost 15 gp Weight 4 lbs. To get that hand of the apprenteice that lets you fling it and return it. On a critical hit, the weapon adds a weapon damage die of the listed size. To attack with a splash weapon, make a ranged touch attack against the target. When you throw a net, you make a ranged touch attack against your target. These 2E changes all look pretty great to me and my 5 players, especially the players from 5E who wanted more character options and customization possibilities, but are struggling with the overly-complex action system. Feat that increases ranged weapon range Bogotá D.C. PBX: +571 7431044 C.: +57 314 364 6526/+57 300 485 7961 I had a look through the rulebook and I couldn't find the rules for throwing weapons that aren't specifically thrown weapons? So the Telekinetic Projectile could work as the character is human. Ranged. Includes lances and tridents. Thrown: Weapons propelled by manual force, including bolas, darts, and nets. Hammer Throw: x2 per round spinning to gain velocity if the object is hammer/flail-like; max x4 Thrower Size Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. Thrown 20 ft.: You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. Orange: OK options, or useful options that only apply in rare circumstances 3. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry. I think it was Wizard? 278 2.0 Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. An ability that changes the size of the weapon’s normal damage dice doesn’t change the size of its deadly die. (I've experimented with Ranger with Sorceror or Cleric dedication, and Cleric or Sorceror with Ranger dedication.). This trait indicates the alternate damage type. Pathfinder's tended to err on the side of not letting weapon-based fighting styles do anything interesting for much of its runtime. Modisett's books, think about the Angel warriors of early Westwind to get the idea. Benefit: Whenever you use two hands to throw a one-handed or two-handed weapon, you gain a bonus on damage rolls equal to 1-1/2 times your Strength bonus. Could with improvised weapons.. but that causes a lot of issues with rune stuff..So I'd do short sword + dagger or starknife (longer ranged) with returning on it. Determine which characters are aware of their opponents. Prerequisite: Str 15. 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